Janet Howell
- Democratic
Illegal gambling; skill games; exception. Includes the playing or offering for play of any skill game in the definition of "illegal gambling." The bill also includes skill games within the definition of "gambling devices." The bill defines a "skill game" as an electronic, computerized, or mechanical contrivance, terminal, machine, or other device that requires the insertion of a coin, currency, ticket, token, or similar object to operate, activate, or play a game, the outcome of which is determined by any element of skill of the player and that may deliver or entitle the person playing or operating the device to receive cash; cash equivalents, gift cards, vouchers, billets, tickets, tokens, or electronic credits to be exchanged for cash; merchandise; or anything of value whether the payoff is made automatically from the device or manually. The bill exempts family entertainment centers from the prohibition against the playing or offering of any skill game, provided the prize won or distributed to a player by the skill games offered by such centers is a noncash, merchandise prize or a voucher, billet, ticket, token, or electronic credit redeemable only for a noncash, merchandise prize that also meets certain other requirements. This bill incorporates SB 908 and SB 909 and is identical to HB 881.
Virginia Lottery Board; regulation of electronic gaming devices, penalty. Includes the playing or offering for play of any skill game in the definition of "illegal gambling." The bill also includes skill games within the definition of "gambling devices." The bill defines a "skill game" as an electronic, computerized, or mechanical contrivance, terminal, machine, or other device that requires the insertion of a coin, currency, ticket, token, or similar object to operate, activate, or play a game, the outcome of which is determined by any element of skill of the player and that may deliver or entitle the person playing or operating the device to receive cash; cash equivalents, gift cards, vouchers, billets, tickets, tokens, or electronic credits to be exchanged for cash; merchandise; or anything of value whether the payoff is made automatically from the device or manually. The bill exempts family entertainment centers from the prohibition against the playing or offering of any skill game, provided the prize won or distributed to a player by the skill games offered by such centers is a noncash, merchandise prize or a voucher, billet, ticket, token, or electronic credit redeemable only for a noncash, merchandise prize that also meets certain other requirements. This bill incorporates SB 908 and SB 909.
Illegal gambling; skill games; exception. Includes the playing or offering for play of any skill game in the definition of "illegal gambling." The bill also includes skill games within the definition of "gambling devices." The bill defines a "skill game" as an electronic, computerized, or mechanical contrivance, terminal, machine, or other device that requires the insertion of a coin, currency, ticket, token, or similar object to operate, activate, or play a game, the outcome of which is determined by any element of skill of the player and that may deliver or entitle the person playing or operating the device to receive cash; cash equivalents, gift cards, vouchers, billets, tickets, tokens, or electronic credits to be exchanged for cash; merchandise; or anything of value whether the payoff is made automatically from the device or manually. The bill exempts family entertainment centers from the prohibition against the playing or offering of any skill game, provided the prize won or distributed to a player by the skill games offered by such centers is a noncash, merchandise prize or a voucher, billet, ticket, token, or electronic credit redeemable only for a noncash, merchandise prize that also meets certain other requirements.The provisions related to the prohibition of skill games have a delayed effective date of July 1, 2021. The bill provides for a one-year phase-out of currently existing skill games. Each distributor, defined as a person who distributes skill games to Virginia Alcoholic Beverage Control Authority (ABC) licensees and truck stops, would pay a monthly tax of $1,200 for each skill game provided for play during the previous month. Revenues would accrue two percent to the Problem Gambling Treatment and Support Fund, two percent to the ABC for administering the bill's provisions, 12 percent to localities in which the skill games are located, and 84 percent to the COVID-19 Relief Fund, created by the bill. The COVID-19 Relief Fund would be used by the Governor solely for the purposes of responding to the Commonwealth's needs related to the Coronavirus Disease of 2019 pandemic.Distributors would be required to report monthly to the ABC the number of skill games provided for play. Distributors would be prohibited from increasing the number of machines above the number provided for play as of July 1, 2020 and would be prohibited from operating new skill games. Distributors would be subject to a civil penalty of up to $50,000 for violations the provisions of the bill.The remaining provisions of the bill, which prohibit skill games, would become effective on July 1, 2021. This bill is identical to HB 881.
Gaming in Virginia; penalties. Authorizesthe manufacture, distribution, owning, hosting, and playing of electronicgaming devices in the Commonwealth, to be regulated by the VirginiaLottery Board. The bill specifies the licensing requirements forthe manufacture, distribution, owning, and hosting of electronicgaming devices and imposes criminal and civil penalties for violationsof the law and regulations related to electronic gaming devices.The bill prohibits any host location licensee from offering more thannine electronic gaming devices to the public for play at such hostlocation's establishment. The bill imposes a 10 percent tax on allgross profits from the play of electronic gaming devices and providesfor how the tax proceeds are disbursed. The bill also establishesthe Problem Gambling Treatment and Support Fund, administered bythe Commissioner of Behavioral Health and Developmental Servicesto provide counseling and other support services for compulsive andproblem gamblers, develop problem gambling treatment and preventionprograms, and provide grants to support organizations that provideassistance to compulsive gamblers.
Amendments specific and severable (36-Y 4-N)
Enacted, Chapter 1277 (effective - see bill)
Signed by Speaker as reenrolled
Signed by President as reenrolled
Reenrolled bill text (SB971ER2)
Reenrolled
Governor's recommendation adopted
VOTE: (76-Y 16-N)
House concurred in Governor's recommendation (76-Y 16-N)
Senate concurred in Governor's recommendation (32-Y 8-N)
Governor's substitute printed 20110199D-S3
Governor's recommendation received by Senate
Impact statement from DPB (SB971ER)
Governor's Action Deadline 11:59 p.m., April 11, 2020
Enrolled Bill Communicated to Governor on March 20, 2020
Signed by Speaker
Signed by President
Enrolled
Conference report agreed to by Senate (28-Y 11-N)
Conference report agreed to by Senate (27-Y 12-N)
Reconsideration of conference report agreed to by Senate (37-Y 0-N)
Passed by temporarily
Amended by conference committee
VOTE: Adoption (78-Y 16-N 2-A)
Conference report agreed to by House (78-Y 16-N 2-A)
Conferees appointed by House
House insisted on amendments
Conferees appointed by Senate
Senate acceded to request (40-Y 0-N)
House requested conference committee
House amendments rejected by Senate (1-Y 38-N)
Passed by for the day
Engrossed by House as amended
VOTE: Passage (63-Y 29-N 1-A)
Passed House with amendments (63-Y 29-N 1-A)
Committee amendments agreed to
Read third time
Read second time
Reported from General Laws with amendments (17-Y 4-N)
Placed on Calendar
Impact statement from DPB (SB971S2)
Referred to Committee on General Laws
Read first time
Read third time and passed Senate (31-Y 9-N)
Substitute by Senator Ruff withdrawn 20107973D-S2
Engrossed by Senate - committee substitute SB971S1
Committee substitute agreed to 20106113D-S1
Reading of substitute waived
Read second time
Floor substitute printed 20107973D-S2 (Ruff)
Passed by for the day
Constitutional reading dispensed (40-Y 0-N)
Reported from Finance and Appropriations (14-Y 2-N)
Impact statement from DPB (SB971S1)
Incorporates SB908 (Norment)
Rereferred to Finance and Appropriations
Committee substitute printed 20106113D-S1
Incorporates SB909 (Norment)
Reported from General Laws and Technology with substitute (13-Y 1-N)
Assigned GL&T sub: Gaming
Impact statement from VCSC (SB971)
Referred to Committee on General Laws and Technology
Presented and ordered printed 20105453D
Bill Text Versions | Format |
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Impact statement from DPB (SB971S1) | HTML |
Impact statement from DPB (SB971S2) | HTML |
Bill text as passed Senate and House (SB971ER) | HTML |
SB971S3 | HTML |
Reenrolled bill text (SB971ER2) | HTML |
Acts of Assembly Chapter text (CHAP1277) | HTML |
Document | Format |
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Amendment: SB971AHE | HTML |
Amendment: SB971AH | HTML |
Amendment: SB971AG | HTML |
Amendment: SB971AC | HTML |
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