SB 971

  • Virginia Senate Bill
  • 2020 Regular Session
  • Introduced in Senate Jan 15, 2020
  • Passed Senate Feb 11, 2020
  • Passed House Feb 21, 2020
  • Became Law Apr 22, 2020

Illegal gambling; definitions, skill games.

Abstract

Illegal gambling; skill games; exception. Includes the playing or offering for play of any skill game in the definition of "illegal gambling." The bill also includes skill games within the definition of "gambling devices." The bill defines a "skill game" as an electronic, computerized, or mechanical contrivance, terminal, machine, or other device that requires the insertion of a coin, currency, ticket, token, or similar object to operate, activate, or play a game, the outcome of which is determined by any element of skill of the player and that may deliver or entitle the person playing or operating the device to receive cash; cash equivalents, gift cards, vouchers, billets, tickets, tokens, or electronic credits to be exchanged for cash; merchandise; or anything of value whether the payoff is made automatically from the device or manually. The bill exempts family entertainment centers from the prohibition against the playing or offering of any skill game, provided the prize won or distributed to a player by the skill games offered by such centers is a noncash, merchandise prize or a voucher, billet, ticket, token, or electronic credit redeemable only for a noncash, merchandise prize that also meets certain other requirements. This bill incorporates SB 908 and SB 909 and is identical to HB 881.

Virginia Lottery Board; regulation of electronic gaming devices, penalty. Includes the playing or offering for play of any skill game in the definition of "illegal gambling." The bill also includes skill games within the definition of "gambling devices." The bill defines a "skill game" as an electronic, computerized, or mechanical contrivance, terminal, machine, or other device that requires the insertion of a coin, currency, ticket, token, or similar object to operate, activate, or play a game, the outcome of which is determined by any element of skill of the player and that may deliver or entitle the person playing or operating the device to receive cash; cash equivalents, gift cards, vouchers, billets, tickets, tokens, or electronic credits to be exchanged for cash; merchandise; or anything of value whether the payoff is made automatically from the device or manually. The bill exempts family entertainment centers from the prohibition against the playing or offering of any skill game, provided the prize won or distributed to a player by the skill games offered by such centers is a noncash, merchandise prize or a voucher, billet, ticket, token, or electronic credit redeemable only for a noncash, merchandise prize that also meets certain other requirements. This bill incorporates SB 908 and SB 909.

Illegal gambling; skill games; exception. Includes the playing or offering for play of any skill game in the definition of "illegal gambling." The bill also includes skill games within the definition of "gambling devices." The bill defines a "skill game" as an electronic, computerized, or mechanical contrivance, terminal, machine, or other device that requires the insertion of a coin, currency, ticket, token, or similar object to operate, activate, or play a game, the outcome of which is determined by any element of skill of the player and that may deliver or entitle the person playing or operating the device to receive cash; cash equivalents, gift cards, vouchers, billets, tickets, tokens, or electronic credits to be exchanged for cash; merchandise; or anything of value whether the payoff is made automatically from the device or manually. The bill exempts family entertainment centers from the prohibition against the playing or offering of any skill game, provided the prize won or distributed to a player by the skill games offered by such centers is a noncash, merchandise prize or a voucher, billet, ticket, token, or electronic credit redeemable only for a noncash, merchandise prize that also meets certain other requirements.The provisions related to the prohibition of skill games have a delayed effective date of July 1, 2021. The bill provides for a one-year phase-out of currently existing skill games. Each distributor, defined as a person who distributes skill games to Virginia Alcoholic Beverage Control Authority (ABC) licensees and truck stops, would pay a monthly tax of $1,200 for each skill game provided for play during the previous month. Revenues would accrue two percent to the Problem Gambling Treatment and Support Fund, two percent to the ABC for administering the bill's provisions, 12 percent to localities in which the skill games are located, and 84 percent to the COVID-19 Relief Fund, created by the bill. The COVID-19 Relief Fund would be used by the Governor solely for the purposes of responding to the Commonwealth's needs related to the Coronavirus Disease of 2019 pandemic.Distributors would be required to report monthly to the ABC the number of skill games provided for play. Distributors would be prohibited from increasing the number of machines above the number provided for play as of July 1, 2020 and would be prohibited from operating new skill games. Distributors would be subject to a civil penalty of up to $50,000 for violations the provisions of the bill.The remaining provisions of the bill, which prohibit skill games, would become effective on July 1, 2021. This bill is identical to HB 881.

Gaming in Virginia; penalties. Authorizesthe manufacture, distribution, owning, hosting, and playing of electronicgaming devices in the Commonwealth, to be regulated by the VirginiaLottery Board. The bill specifies the licensing requirements forthe manufacture, distribution, owning, and hosting of electronicgaming devices and imposes criminal and civil penalties for violationsof the law and regulations related to electronic gaming devices.The bill prohibits any host location licensee from offering more thannine electronic gaming devices to the public for play at such hostlocation's establishment. The bill imposes a 10 percent tax on allgross profits from the play of electronic gaming devices and providesfor how the tax proceeds are disbursed. The bill also establishesthe Problem Gambling Treatment and Support Fund, administered bythe Commissioner of Behavioral Health and Developmental Servicesto provide counseling and other support services for compulsive andproblem gamblers, develop problem gambling treatment and preventionprograms, and provide grants to support organizations that provideassistance to compulsive gamblers.

Bill Sponsors (2)

Votes


Actions


Apr 22, 2020

Senate

Amendments specific and severable (36-Y 4-N)

House

Enacted, Chapter 1277 (effective - see bill)

House

Signed by Speaker as reenrolled

Senate

Signed by President as reenrolled

Senate

Reenrolled bill text (SB971ER2)

Senate

Reenrolled

Office of the Governor

Governor's recommendation adopted

House

VOTE: (76-Y 16-N)

House

House concurred in Governor's recommendation (76-Y 16-N)

Senate

Senate concurred in Governor's recommendation (32-Y 8-N)

Apr 11, 2020

Senate

Governor's substitute printed 20110199D-S3

Senate

Governor's recommendation received by Senate

Mar 20, 2020

Senate

Impact statement from DPB (SB971ER)

Office of the Governor

Governor's Action Deadline 11:59 p.m., April 11, 2020

Senate

Enrolled Bill Communicated to Governor on March 20, 2020

Mar 19, 2020

House

Signed by Speaker

Mar 18, 2020

Senate

Signed by President

Senate

Enrolled

Mar 08, 2020

Senate

Conference report agreed to by Senate (28-Y 11-N)

Senate

Conference report agreed to by Senate (27-Y 12-N)

Senate

Reconsideration of conference report agreed to by Senate (37-Y 0-N)

Mar 07, 2020

Senate

Passed by temporarily

Mar 05, 2020

Virginia General Assembly

Amended by conference committee

House

VOTE: Adoption (78-Y 16-N 2-A)

House

Conference report agreed to by House (78-Y 16-N 2-A)

Feb 27, 2020

House

Conferees appointed by House

Feb 26, 2020

House

House insisted on amendments

Senate

Conferees appointed by Senate

Senate

Senate acceded to request (40-Y 0-N)

House

House requested conference committee

Senate

House amendments rejected by Senate (1-Y 38-N)

Feb 25, 2020

Senate

Passed by for the day

Feb 21, 2020

House

Engrossed by House as amended

House

VOTE: Passage (63-Y 29-N 1-A)

House

Passed House with amendments (63-Y 29-N 1-A)

House

Committee amendments agreed to

House

Read third time

Feb 20, 2020

House

Read second time

Feb 18, 2020

House

Reported from General Laws with amendments (17-Y 4-N)

Feb 14, 2020

House

Placed on Calendar

Senate

Impact statement from DPB (SB971S2)

House

Referred to Committee on General Laws

House

Read first time

Feb 11, 2020

Senate

Read third time and passed Senate (31-Y 9-N)

Feb 10, 2020

Senate

Substitute by Senator Ruff withdrawn 20107973D-S2

Senate

Engrossed by Senate - committee substitute SB971S1

Senate

Committee substitute agreed to 20106113D-S1

Senate

Reading of substitute waived

Senate

Read second time

Feb 07, 2020

Senate

Floor substitute printed 20107973D-S2 (Ruff)

Senate

Passed by for the day

Feb 06, 2020

Senate

Constitutional reading dispensed (40-Y 0-N)

Feb 05, 2020

Senate

Reported from Finance and Appropriations (14-Y 2-N)

Jan 30, 2020

Senate

Impact statement from DPB (SB971S1)

Jan 29, 2020

Senate

Incorporates SB908 (Norment)

Senate

Rereferred to Finance and Appropriations

Senate

Committee substitute printed 20106113D-S1

Senate

Incorporates SB909 (Norment)

Senate

Reported from General Laws and Technology with substitute (13-Y 1-N)

Jan 21, 2020

Senate

Assigned GL&T sub: Gaming

Jan 16, 2020

Senate

Impact statement from VCSC (SB971)

Jan 15, 2020

Senate

Referred to Committee on General Laws and Technology

Senate

Presented and ordered printed 20105453D

Bill Text

Bill Text Versions Format
Impact statement from DPB (SB971S1) HTML
Impact statement from DPB (SB971S2) HTML
Bill text as passed Senate and House (SB971ER) HTML
SB971S3 HTML
Reenrolled bill text (SB971ER2) HTML
Acts of Assembly Chapter text (CHAP1277) HTML

Related Documents

Document Format
Amendment: SB971AHE HTML
Amendment: SB971AH HTML
Amendment: SB971AG HTML
Amendment: SB971AC HTML

Sources

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